Chivalry Adventures Update: Man-At-Arms are the Bane of my Existence
My preferred setup for Chivalry: Medieval Warfare right now is the Vanguard class with the Zweihander two-handed sword. It has one of the highest mixes of damage and reach to any other weapon of the game. The drawback is that it’s a relatively slow weapon.
My Achilles heel is the Man-At-Arms (MAA) class. I’ve fought against MAAs where I thought I literally had no chance of beating them without switching to my secondary weapon which is a lighter and faster one-handed weapon. However, after learning more about the game and learning how to properly use the kick, I’m fighting MAAs with much more consistency.
The problem with fighting MAAs with slow two-handed weapons is recovery time. One of the basics of combat in Chivalry is learning how to get in the rhythm of hitting and blocking. After you have blocked or been struck by an attack, you will always have enough time to block again. In most normal scenarios, this will translate to an enemy attacking, you blocking, and you attacking back at them. It’s like taking turns. However you can leapfrog that scenario by having a dangerously fast weapon like the Archer’s dagger or MAA with one-handed mace. These are essentially the best rush-down builds in the game against players using slow weapons. If they get face to face with you (while you’re using a slow weapon like the Zweihander) they can repeatedly stab over and over again. Even if you block, you will not have enough time to pull off an attack while they are so close to you, they will beat you to the punch. You will be forced to attempt to block over and over again until you die. This is made even tougher by how fast a quick weapon’s stab is, the window for blocking the attack is very small.
The answer to this: Kicks and range control. If you use a high-reach weapon like a polearm or a two-handed sword, you are at an advantage when an enemy is just on the edge of your striking distance. This is known in boxing as “outfighting,” about the distance where the jab is the most effective punch. It is the goal of someone with a fast and short weapon like the MAA to get inside of this zone so that they are “infighting.” Think Muhammad Ali vs. Mike Tyson.
If you find you are being rushed by an MAA, it is imperative that you block, kick them so that they are at the outside of your range, run backwards, and either stab or swipe. Ideally you’ll want to attack when they are running at you and attacking, but make it so that they run into your attack. If you do this right, they will run into the path of your attack, and never have been close enough to hit you in the first place. This tactic requires tricky timing, but it’s incredibly rewarding when you figure it out.
All that said, the favorite thing about the Vanguard + Zweihander combo is the Sprint Power Attack. You jump into battle and do a huge and wide power swing that does a ton of damage. It’s not uncommon for me to jump into a big fight in Free-For-All and score two kills. On two occasions I got THREE KILLS IN ONE SWING. It’s for this reason I feel like Vanguards are the best class for team-fights, but I would agree that Man-At-Arms is probably the strongest dueling class.
As a regular knight use the falchion to kill men at arms. That or user something with a good amount of each like a bearded axe